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I could probably move to this coming Sunday or put it off one week. I could also go to another venue.
So...is that happening?
Thanks for running, Paul. I wouldn't call either of them a failure; even if I don't see PDQ as delivering anything particularly noteworthy. It's a quick, low-budget system.
I thought the chased by circumstances conflicts in the facility were pretty good; there was plenty of conflict there. A capstone conflict (or boss fight or something...) in the metropolis would have been appropriate. As players, we seem to investigate too much, rather than get to the judging. I've seen this in Sorcerer, DitV, and Burning Wheel especially. I wonder if Vox (setting and rules) does not give enough information to the player to interact with the world. Would Jaws of the Six Serpents be easier to work with? That is, using PDQ in a swords and sorcery setting might give the players a better handle on what conflicts exist and how the characters relate to them.
I really like the metaphysical questions as a game theme. A Zelaznyesque multiverse spanning game could never be about answering those questions (and as players, we should have realized that), but instead should reward engaging and acting upon them. PDQ does not really do that.
Erm... in Solar System:
Key of the Zelazny Hero
1xp: You demonstrate that the Gods are clueless
2xp: You get away with something that a God does not approve of
5xp: You alter the fabric of existence
Key of the Philosophic Hero
1xp: You discuss philosophy as it relates to your situation
3xp: You act on your philosophy, right or wrong
Or something along those lines.
We certainly could have generated a capstone conflict as players.
Like summoning the demiurge. Super difficult, even with pooling all our resources, but we had a lot saved at the end.