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Yeah! We've talked in person about some things we might do upcoming. Can we get some ideas listed out here?
I'm interested in running Donjon. We've tried that what, twice? I'd like to make it work.
I'm interested (but scared of it, too) in running HeroQuest and Solar System (TSoY) at some point.
I'd love to play Mouse Guard. Fiasco interests me but I haven't read or played it. Apocalypse World sounds pretty neat, but I also haven't read that.
I have Freemarket on preorder and I'd love to give that a shot when it comes.
Seems like I had more to type a few minutes ago.
I just snagged the PDF of Fiasco, actually. Ditto for Serial: Homicide Investigation, which Clyde featured on his podcast recently.
Fiasco is on my list. I've had my PDF copy printed & bound.
Ganakagok sounded interesting to me as well
I follow Vincent Baker's blog, and it keeps me very interested in basically any game by him. Dogs in the Vineyard, In a Wicked Age, Poison'd, Apocalypse World, heck even The Rock of Tahamaat.
I ran Mouse Guard once and had lots of fun, but it presented some challenges to me that I'm keen on figuring out, which means I'm really interested in running it again.
Oh, something else I really want to do -- please let me know if you're interested, is play a campaign-like game that consists of many sets of rules.
Ideally, we'd create the world using Lexicon, Microscope or Universalis. Then we'd play some more trad games with that setting. If we started with Microscope, we'd have different eras to play in. If not, then maybe we'd using Uni or something to play some era-changing events. And y'know, maybe some generic war-game/miniatures system to resolve political turmoil. Then zoom back in for some story gaming using yet another set of rules. Rinse and repeat.
The idea of this really jazzes me. And it seems like it ought to be possible to make it fun. It would be even better if we had a larger group of participants so that no one could be at ALL the games being played and we had to journal the events and build wide consensus, etc.
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